Augmented Reality: Principles and Practice by Dieter Schmalstieg, Tobias Hollerer
- Augmented Reality: Principles and Practice
- Dieter Schmalstieg, Tobias Hollerer
- Page: 552
- Format: pdf, ePub, mobi, fb2
- ISBN: 9780321883575
- Publisher: Addison-Wesley
Ebook download deutsch forum Augmented Reality: Principles and Practice by Dieter Schmalstieg, Tobias Hollerer
Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR -- and AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book will be an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials/
Augmented Reality: Principles and Practice (Game Design/Usability
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Chapter 7. Interaction Techniques - Augmented Reality: Principles
Augmented Reality: Principles and Practice and ubiquitous computing, specifically ubiquitous interaction with tangible surfaces and with augmented paper.
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Chapter 10. Navigation - Augmented Reality: Principles and Practice
Chapter 10. Navigation AR navigation aims to enhance navigation in the real world or to provide techniques for viewpoint control for other tasks within an AR
Augmented Reality - An Application for Architecture
Augmented reality (AR) works on the same principles as virtual reality. Yet, unlike They are a little difficult to learn but work very well after practice. "Twiddler"
Chapter 9. Authoring - Augmented Reality: Principles and Practice
Chapter 9. Authoring While modeling deals with geometry and appearance, authoring is concerned with defining the semantics and the behavior of the
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Distributed Augmented Reality for Collaborative Design Applications. Munich Computer Graphics Principles and Practice. Reading, MA
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A prototype Android app that uses augmented reality to read the codes on the spines of books to put them into the correct order on shelves is
Classifying the Augmented Reality presentation space - ACM Digital
Augmented Reality has a wide-ranging presentation space. dimensions covering representation principles of virtual information related to a 3D User Interfaces: Theory and Practice, Addison Wesley Longman Publishing
Augmented Reality - Simple Steps to Win, Insights and Opportunities
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